// Run this program to get basic control over the turtle via some buttons
// Useful for smaller kids
// Change these value to tweak the behavior of the buttons
val fdStep = 50
val fdStep2 = 10
val rtStep = 90
val rtStep2 = 10
val bgColor = white
val sBgColor = "white"
// End tweak region
clear()
clearOutput()
beamsOn()
val width = canvasBounds.width
val height = canvasBounds.height
setBackground(bgColor)
setPenColor(purple)
def action(code: String) {
interpret(code); println(code)
}
val cmd = Map(
"forward1" -> s"forward($fdStep)",
"forward2" -> s"forward($fdStep2)",
"hop1" -> s"hop($fdStep)",
"hop2" -> s"hop($fdStep2)",
"right1" -> s"right($rtStep)",
"right2" -> s"right($rtStep2)",
"left1" -> s"left($rtStep)",
"left2" -> s"left($rtStep2)"
)
def eraseCmds(n: Int) =
s"saveStyle(); setPenColor($sBgColor); setPenThickness(4); back($n); restoreStyle()"
def button(forcmd: String) = Picture.button(cmd(forcmd)) { action(cmd(forcmd)) }
val panel = trans(-width / 2, -height / 2) * scale(1.4) -> VPics(
HPics(
button("left2"),
button("forward2"),
button("right2"),
button("hop2"),
Picture.button(s"erase($fdStep2)") { action(eraseCmds(fdStep2)) }
),
HPics(
button("left1"),
button("forward1"),
button("right1"),
button("hop1"),
Picture.button(s"erase($fdStep)") { action(eraseCmds(fdStep)) }
)
)
draw(panel)
println("// Paste the generated program below into the script editor")
println("// and run it -- to reproduce your drawing")
println("clear()")