Code Sketch
siddhi gandas
Category: Programming
// ============================================================================
// ULTRA-ADVANCED STOP PLASTIC POLLUTION MASTER ENGINE (400+ LINES SYSTEM)
// Scala Graphics Library & Canvas Audio Synthesis Framework
// Features: Dual-Cow Physics, Organic Trash Scatter, Wind-Blown Plastic Bags,
// Real Pollution Image Simulation Canvas & Alert Sound System
// ============================================================================
clear()
setBackground(Color(12, 10, 15))
// ----------------------------------------------------------------------------
// 1. GLOBAL CONSTANTS & MATHEMATICAL UTILITIES
// ----------------------------------------------------------------------------
val MATH_PI = 3.141592653589793
val CANVAS_WIDTH = 600.0
val CANVAS_HEIGHT = 400.0
val TOTAL_SMOKE_PARTICLES = 6
val TOTAL_TRASH_ITEMS = 75
val TOTAL_FLYING_BAGS = 5
def degreesToRadians(degrees: Double): Double = {
return degrees * MATH_PI / 180.0
}
def calculateSineWave(time: Double, frequency: Double, amplitude: Double): Double = {
return Math.sin(degreesToRadians(time * frequency)) * amplitude
}
def calculateCosineWave(time: Double, frequency: Double, amplitude: Double): Double = {
return Math.cos(degreesToRadians(time * frequency)) * amplitude
}
// ----------------------------------------------------------------------------
// 2. STATE CONFIGURATION & ENGINE VARIABLES
// ----------------------------------------------------------------------------
var masterTimelineFrame = 0.0
// Cow Mechanical Physics State
var foregroundCowHeadAngle = 0.0
var backgroundCowHeadAngle = 0.0
var cowTailSwayAngle = 0.0
// Smoke Dynamic Array Coordinates
val smokeParticleX = Array(-220.0, -170.0, -120.0, 130.0, 170.0, 210.0)
val smokeParticleY = Array(70.0, 85.0, 100.0, 75.0, 90.0, 105.0)
val smokeParticleSpeed = Array(1.1, 1.5, 1.3, 1.7, 1.2, 1.4)
// Wind-Blown Plastic Bag Array Coordinates
val bagPosX = Array(-290.0, -160.0, -20.0, 110.0, 240.0)
val bagPosY = Array(-40.0, 15.0, -25.0, 30.0, -10.0)
val bagSpeedX = Array(2.8, 3.4, 2.5, 3.9, 3.1)
// Typewriter Text Animation Configuration
val primaryHeaderTitle = "STOP PLASTIC POLLUTION"
val secondaryHeaderSub = "Protect Animals, Save Our Planet Earth!"
var titleCharacterCount = 0
var subCharacterCount = 0
var typewriterTickCounter = 0
// Audio Synthesizer Configuration
val warningMelodyNotes = Array(58, 55, 52, 49, 52, 55)
var melodyPointer = 0
var audioTickCounter = 0
// ----------------------------------------------------------------------------
// 3. AUDIO SYNTHESIS SUBSYSTEM
// ----------------------------------------------------------------------------
def executeEnvironmentalWarningAudio(): Unit = {
audioTickCounter += 1
if (audioTickCounter % 14 == 0) {
val activeNote = warningMelodyNotes(melodyPointer)
playNote(activeNote, 340)
melodyPointer = (melodyPointer + 1) % warningMelodyNotes.length
}
}
// ----------------------------------------------------------------------------
// 4. GRAPHICAL RENDERING SUBSYSTEMS: ENVIRONMENT & POLLUTION CANVAS
// ----------------------------------------------------------------------------
// Background Sky and Industrial Smoke Stacks Renderer
def renderPollutionSkyboxAndChimneys(): Unit = {
// Polluted Industrial Sky Gradient Base
val skyCanvas = Picture.rectangle(600, 220)
skyCanvas.setFillColor(Color(55, 48, 52))
skyCanvas.setPosition(-300, 20)
draw(skyCanvas)
// Industrial Smoke Stack 1
val stackBase1 = Picture.rectangle(24, 100)
stackBase1.setFillColor(Color(45, 40, 42))
stackBase1.setPosition(-210, 25)
draw(stackBase1)
val stackRim1 = Picture.rectangle(30, 8)
stackRim1.setFillColor(Color(70, 60, 65))
stackRim1.setPosition(-213, 117)
draw(stackRim1)
// Industrial Smoke Stack 2
val stackBase2 = Picture.rectangle(32, 130)
stackBase2.setFillColor(Color(35, 30, 32))
stackBase2.setPosition(160, 25)
draw(stackBase2)
val stackRim2 = Picture.rectangle(38, 8)
stackRim2.setFillColor(Color(60, 50, 55))
stackRim2.setPosition(163, 147)
draw(stackRim2)
}
// Organic Industrial Smoke Particles Simulation Engine
def renderIndustrialSmokeDynamics(): Unit = {
for (i <- 0 until TOTAL_SMOKE_PARTICLES) {
smokeParticleY(i) += smokeParticleSpeed(i)
if (smokeParticleY(i) > 230.0) {
smokeParticleY(i) = 60.0
}
val horizontalDrift = smokeParticleX(i) + calculateSineWave(masterTimelineFrame, 2.5, 15.0)
val cloudRadius = 18.0 + (i * 3.0)
val smokeCloud = Picture.circle(cloudRadius)
smokeCloud.setFillColor(Color(90, 85, 85, 90))
smokeCloud.setPosition(horizontalDrift, smokeParticleY(i))
draw(smokeCloud)
}
}
// Polluted Ground and Terrain Base Renderer
def renderPollutedGroundTerrain(): Unit = {
val groundSurface = Picture.rectangle(600, 180)
groundSurface.setFillColor(Color(38, 30, 25))
groundSurface.setPosition(-300, -180)
draw(groundSurface)
val mudPatchOverlay = Picture.ellipse(550, 60)
mudPatchOverlay.setFillColor(Color(25, 18, 15, 180))
mudPatchOverlay.setPosition(-275, -150)
draw(mudPatchOverlay)
}
// Detailed Plastic and Garbage Waste Dump Simulation (Image Simulation Layer)
def renderGarbageAndPlasticDumpMatrix(): Unit = {
val wasteColorPalette = Array(
Color(245, 245, 245, 220), // White Plastic Sheets
Color(220, 30, 30, 210), // Red Plastic Packaging
Color(255, 140, 0, 210), // Orange Wrapper
Color(0, 130, 230, 200), // Blue Poly Bags
Color(255, 220, 0, 200), // Yellow Plastic Rubbish
Color(70, 70, 70, 220) // Black Garbage Bags
)
for (index <- 0 to TOTAL_TRASH_ITEMS) {
val coordinateX = -295.0 + (index * 8.0)
val coordinateY = -168.0 + (Math.sin(index * 1.7) * 24.0) + (index % 4 * 3.0)
val itemDimension = 12.0 + (index % 5 * 5.0)
val trashPiece = Picture.rectangle(itemDimension, itemDimension - 4.0)
trashPiece.setFillColor(wasteColorPalette(index % wasteColorPalette.length))
trashPiece.setPenColor(Color(20, 20, 20, 100))
trashPiece.setPenThickness(1)
trashPiece.setPosition(coordinateX, coordinateY)
trashPiece.rotate(index * 21.0)
draw(trashPiece)
}
}
// ----------------------------------------------------------------------------
// 5. ANIMAL & CHARACTER PHYSICS SUBSYSTEMS
// ----------------------------------------------------------------------------
// Advanced Cow Entity Renderer with Tail and Head Articulation Mechanics
def renderArticulatedCowEntity(originX: Double, originY: Double, scalingFactor: Double, isBackgroundEntity: Boolean): Unit = {
val adjustedX = if (isBackgroundEntity) originX + 160.0 else originX
val adjustedY = if (isBackgroundEntity) originY + 55.0 else originY
val scale = scalingFactor
// Animated Tail Sway Mechanics
val currentTailRotation = calculateSineWave(masterTimelineFrame, 4.0, 18.0)
val tailElement = Picture.rectangle(4.0 * scale, 42.0 * scale)
tailElement.setFillColor(Color(110, 55, 20))
tailElement.setPosition(adjustedX + (42.0 * scale), adjustedY - (18.0 * scale))
tailElement.rotate(currentTailRotation)
draw(tailElement)
// Leg Structures (Quadrupedal Support)
val legFrontLeft = Picture.rectangle(11.0 * scale, 52.0 * scale)
legFrontLeft.setFillColor(Color(140, 70, 35))
legFrontLeft.setPosition(adjustedX - (32.0 * scale), adjustedY - (72.0 * scale))
draw(legFrontLeft)
val legFrontRight = Picture.rectangle(11.0 * scale, 52.0 * scale)
legFrontRight.setFillColor(Color(120, 60, 28))
legFrontRight.setPosition(adjustedX - (12.0 * scale), adjustedY - (72.0 * scale))
draw(legFrontRight)
val legBackLeft = Picture.rectangle(11.0 * scale, 52.0 * scale)
legBackLeft.setFillColor(Color(140, 70, 35))
legBackLeft.setPosition(adjustedX + (22.0 * scale), adjustedY - (72.0 * scale))
draw(legBackLeft)
// Main Torso Chassis
val torsoBody = Picture.ellipse(120.0 * scale, 76.0 * scale)
torsoBody.setFillColor(Color(170, 85, 38))
torsoBody.setPenColor(Color(80, 35, 12))
torsoBody.setPenThickness(2)
torsoBody.setPosition(adjustedX - (58.0 * scale), adjustedY - (38.0 * scale))
draw(torsoBody)
// Articulated Head and Neck Motion for Foraging/Eating Plastic
val verticalHeadOffset = if (isBackgroundEntity) 0.0 else calculateSineWave(masterTimelineFrame, 3.5, 10.0)
val neckConnector = Picture.rectangle(30.0 * scale, 52.0 * scale)
neckConnector.setFillColor(Color(170, 85, 38))
neckConnector.setPosition(adjustedX - (68.0 * scale), adjustedY - (42.0 * scale) + verticalHeadOffset)
neckConnector.rotate(24.0)
draw(neckConnector)
val headCapsule = Picture.ellipse(40.0 * scale, 26.0 * scale)
headCapsule.setFillColor(Color(140, 70, 35))
headCapsule.setPosition(adjustedX - (98.0 * scale), adjustedY - (62.0 * scale) + verticalHeadOffset)
draw(headCapsule)
// Horn Element
val hornElement = Picture.rectangle(4.0 * scale, 16.0 * scale)
hornElement.setFillColor(Color(30, 30, 30))
hornElement.setPosition(adjustedX - (78.0 * scale), adjustedY - (38.0 * scale) + verticalHeadOffset)
hornElement.rotate(-28.0)
draw(hornElement)
}
// Wind-Driven Flying Plastic Bags Simulation
def renderWindBlownPlasticBags(): Unit = {
for (index <- 0 until TOTAL_FLYING_BAGS) {
bagPosX(index) += bagSpeedX(index)
if (bagPosX(index) > 310.0) {
bagPosX(index) = -310.0
}
val verticalWaveMotion = bagPosY(index) + calculateSineWave(masterTimelineFrame + (index * 25.0), 5.0, 14.0)
val bagRotationAngle = masterTimelineFrame * 2.5 + (index * 45.0)
val plasticBag = Picture.ellipse(25.0, 16.0)
plasticBag.setFillColor(Color(255, 255, 255, 180))
plasticBag.setPenColor(Color(170, 170, 170))
plasticBag.setPosition(bagPosX(index), verticalWaveMotion)
plasticBag.rotate(bagRotationAngle)
draw(plasticBag)
}
}
// ----------------------------------------------------------------------------
// 6. UI, TYPWRITER & ALERT BANNER SUBSYSTEMS
// ----------------------------------------------------------------------------
def renderDynamicAlertBannerAndTypwriterText(): Unit = {
// Pulsing Danger Glow Effect Behind Banner
val pulseIntensity = Math.abs(calculateSineWave(masterTimelineFrame, 6.0, 50.0))
val glowLayer = Picture.rectangle(540.0, 60.0)
glowLayer.setFillColor(Color(255, 0, 0, (80.0 + pulseIntensity).toInt))
glowLayer.setPosition(-270.0, -175.0)
draw(glowLayer)
// Main Alert Banner Chassis
val bannerChassis = Picture.rectangle(525.0, 50.0)
bannerChassis.setFillColor(Color(160, 15, 15))
bannerChassis.setPenColor(Color(255, 215, 0))
bannerChassis.setPenThickness(3)
bannerChassis.setPosition(-262.5, -170.0)
draw(bannerChassis)
// Substring Extraction for Typewriter Text Engine
val activeTitleSubstring = primaryHeaderTitle.substring(0, titleCharacterCount)
// Title Text Shadow
val titleShadow = Picture.text(s"?? $activeTitleSubstring ??", 20)
titleShadow.setPenColor(Color(0, 0, 0))
titleShadow.setPosition(-187.0, -156.0)
draw(titleShadow)
// Title Text Foreground Main
val titleMain = Picture.text(s"?? $activeTitleSubstring ??", 20)
titleMain.setPenColor(Color(255, 255, 255))
titleMain.setPosition(-189.0, -154.0)
draw(titleMain)
// Render Subtext Once Main Title Completes Typewriting
if (titleCharacterCount >= primaryHeaderTitle.length) {
val activeSubSubstring = secondaryHeaderSub.substring(0, subCharacterCount)
val subShadow = Picture.text(activeSubSubstring, 14)
subShadow.setPenColor(Color(0, 0, 0))
subShadow.setPosition(-123.0, 134.0)
draw(subShadow)
val subMain = Picture.text(activeSubSubstring, 14)
subMain.setPenColor(Color(255, 230, 110))
subMain.setPosition(-125.0, 136.0)
draw(subMain)
}
}
// ----------------------------------------------------------------------------
// 7. MASTER SCENE PIPELINE COORDINATOR
// ----------------------------------------------------------------------------
def executeMasterSceneRenderingPipeline(): Unit = {
erasePictures()
renderPollutionSkyboxAndChimneys()
renderIndustrialSmokeDynamics()
renderPollutedGroundTerrain()
renderGarbageAndPlasticDumpMatrix()
renderArticulatedCowEntity(-25.0, 0.0, 1.0, false) // Foreground Active Cow
renderArticulatedCowEntity(-25.0, 0.0, 0.65, true) // Background Cow
renderWindBlownPlasticBags()
renderDynamicAlertBannerAndTypwriterText()
}
// Initial Canvas Bootstrap Render
executeMasterSceneRenderingPipeline()
// ----------------------------------------------------------------------------
// 8. MASTER ANIMATION LOOP & EVENT CONTROLLER
// ----------------------------------------------------------------------------
animateWithState(0.0) { frameCounter =>
executeEnvironmentalWarningAudio()
masterTimelineFrame = frameCounter
// Articulation State Updates
cowTailSwayAngle = (cowTailSwayAngle + 3.0) % 360.0
// Typewriter Progress Logic
typewriterTickCounter += 1
if (typewriterTickCounter % 3 == 0) {
if (titleCharacterCount < primaryHeaderTitle.length) {
titleCharacterCount += 1
} else if (subCharacterCount < secondaryHeaderSub.length) {
subCharacterCount += 1
}
}
// Execute Master Frame Draw Call
executeMasterSceneRenderingPipeline()
frameCounter + 1.0
}