Code Sketch
alex 2020
Category: Programming
import java.awt.BasicStroke
import java.awt.BorderLayout
import java.awt.Color
import java.awt.Cursor
import java.awt.Dimension
import java.awt.FlowLayout
import java.awt.Font
import java.awt.GradientPaint
import java.awt.Graphics
import java.awt.Graphics2D
import java.awt.Point
import java.awt.Toolkit
import java.awt.image.BufferedImage
import java.io.ByteArrayOutputStream
import java.nio.file.Files
import java.awt.RenderingHints
import java.awt.event.ActionEvent
import java.awt.event.ActionListener
import java.awt.event.MouseAdapter
import java.awt.event.MouseEvent
import java.awt.event.MouseMotionAdapter
import java.awt.event.KeyAdapter
import java.awt.event.KeyEvent
import java.awt.datatransfer.DataFlavor
import java.awt.geom.Path2D
import java.util.Random
import javax.swing.DefaultListModel
import javax.swing.JButton
import javax.swing.JColorChooser
import javax.swing.ImageIcon
import javax.swing.filechooser.FileNameExtensionFilter
import javax.swing.JFileChooser
import javax.swing.JFrame
import javax.swing.JLabel
import javax.swing.JList
import javax.swing.JOptionPane
import javax.swing.JPanel
import javax.swing.JScrollPane
import javax.swing.JSplitPane
import javax.swing.JTabbedPane
import javax.swing.JTextArea
import javax.swing.JTextField
import javax.swing.ListSelectionModel
import javax.swing.SwingConstants
import javax.swing.SwingUtilities
import javax.swing.Timer
import javax.swing.WindowConstants
import javax.swing.TransferHandler
import scala.collection.mutable.ArrayBuffer
// ============================================================
// ULTRA LEGEND X9 - FULL STABLE VERSION WITH PS5 & ALEX2020
// ============================================================
object UltraLegendX9App {
val CANVAS_W: Int = 1000
val CANVAS_H: Int = 650
val CENTER_X: Int = CANVAS_W / 2
val CENTER_Y: Int = CANVAS_H / 2
val RANDOM_GEN = new Random()
val APP_PASSWORD: String = "alex2020"
// DATA MODELS
case class DrawItem(points: Vector[Point], stroke: Color, fill: Color, filled: Boolean, name: String, visible: Boolean, locked: Boolean)
case class PaddleLine(p1: Point, p2: Point)
case class GameInfo(name: String, mode: String, description: String)
case class PS5Game(title: String, genre: String, rating: Double, status: String)
// GLOBAL STATE
var drawItems = ArrayBuffer[DrawItem]()
var undoStack = ArrayBuffer[ArrayBuffer[DrawItem]]()
var redoStack = ArrayBuffer[ArrayBuffer[DrawItem]]()
var activeTool: String = "PENCIL"
var strokeColor: Color = new Color(25, 90, 220)
var fillColor: Color = new Color(255, 180, 40)
var brushWidth: Float = 5.0f
var showGrid: Boolean = true
var snapToGrid: Boolean = false
var selectedIndex: Int = -1
var drawingNow: Boolean = false
var movingNow: Boolean = false
var resizingNow: Boolean = false
var resizeHandle: String = ""
var animationFrames = ArrayBuffer[ArrayBuffer[DrawItem]]()
var animationClipboard = ArrayBuffer[DrawItem]()
var animationCurrentFrame: Int = 0
var animationFps: Int = 8
var animationStudioOpen: Boolean = false
var lastMousePoint: Point = new Point(0, 0)
var originalPoints: Vector[Point] = Vector.empty
var tempPoints = ArrayBuffer[Point]()
var statusLabel: JLabel = null
var codeArea: JTextArea = null
var mainFrame: JFrame = null
var canvas: JPanel = null
def verifyPassword(): Boolean = {
val input = JOptionPane.showInputDialog(
null,
"Enter Password for ULTRA LEGEND X9 (alex2020):",
"Security Check - alex2020",
JOptionPane.WARNING_MESSAGE
)
if (input != null && input == APP_PASSWORD) {
true
} else {
JOptionPane.showMessageDialog(null, "Incorrect Password! Access Denied.", "Error", JOptionPane.ERROR_MESSAGE)
false
}
}
// ============================================================
// PS5 APP MODULE INTEGRATION
// ============================================================
def openPS5App(): Unit = {
val ps5Frame = new JFrame("ULTRA LEGEND X9 - PS5 Console & Game Studio")
ps5Frame.setSize(950, 620)
ps5Frame.setLocationRelativeTo(null)
ps5Frame.setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE)
val panel = new JPanel(new BorderLayout())
panel.setBackground(new Color(12, 22, 40)) // PlayStation Dark Theme
val titleLabel = new JLabel("PLAYSTATION 5 - DIGITAL STUDIO & GAMES DASHBOARD", SwingConstants.CENTER)
titleLabel.setFont(new Font("Arial", Font.BOLD, 18))
titleLabel.setForeground(Color.WHITE)
panel.add(titleLabel, BorderLayout.NORTH)
val ps5GamesModel = new DefaultListModel[String]()
val gamesList = Array(
"Marvel's Spider-Man 2 (Action / Open World)",
"God of War Ragnarok (Action Adventure)",
"Demon's Souls Remake (RPG / Souls-like)",
"Horizon Forbidden West (Sci-Fi RPG)",
"Ratchet & Clank: Rift Apart (Platformer)",
"Gran Turismo 7 (Racing Simulator)",
"Returnal (Roguelike Shooter)",
"Astro's Playroom (Pre-installed Showcase)",
"Cyberpunk 2077: Phantom Liberty (PS5 Enhanced)",
"Elden Ring: Shadow of the Erdtree (Open World RPG)"
)
var gIdx = 0
while (gIdx < gamesList.length) {
ps5GamesModel.addElement(gamesList(gIdx))
gIdx += 1
}
val gameJList = new JList[String](ps5GamesModel)
gameJList.setBackground(new Color(25, 40, 65))
gameJList.setForeground(Color.WHITE)
gameJList.setFont(new Font("Arial", Font.BOLD, 14))
val scrollPane = new JScrollPane(gameJList)
panel.add(scrollPane, BorderLayout.CENTER)
val buttonPanel = new JPanel(new FlowLayout())
buttonPanel.setBackground(new Color(12, 22, 40))
val launchBtn = new JButton("Launch PS5 Game")
val dualSenseBtn = new JButton("DualSense Controller Status")
val storeBtn = new JButton("PlayStation Store")
launchBtn.setBackground(new Color(0, 112, 209))
launchBtn.setForeground(Color.WHITE)
dualSenseBtn.setBackground(new Color(60, 60, 60))
dualSenseBtn.setForeground(Color.WHITE)
storeBtn.setBackground(new Color(220, 40, 40))
storeBtn.setForeground(Color.WHITE)
launchBtn.addActionListener(new ActionListener {
def actionPerformed(e: ActionEvent): Unit = {
val selected = gameJList.getSelectedValue
if (selected != null) {
JOptionPane.showMessageDialog(ps5Frame, s"Launching $selected on PS5 Hardware with 4K 120FPS & Ray Tracing!")
} else {
JOptionPane.showMessageDialog(ps5Frame, "Please select a game from the list first.")
}
}
})
dualSenseBtn.addActionListener(new ActionListener {
def actionPerformed(e: ActionEvent): Unit = {
JOptionPane.showMessageDialog(ps5Frame, "DualSense Controller:\nBattery: 98%\nHaptic Feedback: Active\nAdaptive Triggers: Calibrated")
}
})
storeBtn.addActionListener(new ActionListener {
def actionPerformed(e: ActionEvent): Unit = {
JOptionPane.showMessageDialog(ps5Frame, "Connected to PlayStation Network (PSN).\nAll games & DLCs are up to date.")
}
})
buttonPanel.add(launchBtn)
buttonPanel.add(dualSenseBtn)
buttonPanel.add(storeBtn)
panel.add(buttonPanel, BorderLayout.SOUTH)
ps5Frame.add(panel)
ps5Frame.setVisible(true)
}
// UI HELPERS & STATUS
def setStatus(text: String): Unit = {
if (statusLabel != null) {
statusLabel.setText(text)
}
}
def repaintCanvas(): Unit = {
if (canvas != null) {
canvas.repaint()
}
}
def main(args: Array[String]): Unit = {
if (verifyPassword()) {
SwingUtilities.invokeLater(new Runnable {
def run(): Unit = {
mainFrame = new JFrame("ULTRA LEGEND X9 - Draw + Object + PS5 Studio")
mainFrame.setSize(CANVAS_W, CANVAS_H)
mainFrame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE)
mainFrame.setLocationRelativeTo(null)
statusLabel = new JLabel("Ready - Secure Access Granted (alex2020)")
val topPanel = new JPanel(new FlowLayout())
val ps5Button = new JButton("Open PS5 Studio")
ps5Button.setBackground(new Color(0, 112, 209))
ps5Button.setForeground(Color.WHITE)
ps5Button.addActionListener(new ActionListener {
def actionPerformed(e: ActionEvent): Unit = {
openPS5App()
}
})
topPanel.add(ps5Button)
mainFrame.add(topPanel, BorderLayout.NORTH)
mainFrame.add(statusLabel, BorderLayout.SOUTH)
mainFrame.setVisible(true)
}
})
} else {
System.exit(0)
}
}
}