Code Sketch
sniper_0718 granny 3d
Category: Art
import java.awt.{Color, Font, Graphics2D, RenderingHints, BasicStroke}
import java.awt.event.{KeyEvent, KeyListener, ActionListener, ActionEvent}
import javax.swing.{JFrame, JPanel, Timer}
import scala.math._
object Realistic5DayGrannyGame {
val ScreenWidth = 900
val ScreenHeight = 700
// 20x20 Map Legend (Bedroom has a clear exit doorway to hallways):
// 0 = Floor, 1 = Wall, 2 = Main Exit Door (Blue on Map)
// 3 = Bed (Hiding spot), 10 = Stairs Area, 11 = Drawer 1, 12 = Drawer 2
val mapWidth = 20
val mapHeight = 20
var map: Array[Array[Int]] = Array(
Array(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1),
Array(1,3,3,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,0,1), // Bedroom with Beds (3)
Array(1,3,3,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,0,1),
Array(1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,1), // Open doorway exiting bedroom
Array(1,1,0,1,1,0,0,0,1,1,1,1,1,0,1,1,1,1,0,1), // Connecting hallways
Array(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1),
Array(1,0,11,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1), // Drawer 1 (Cutter & Hammer)
Array(1,0,12,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1), // Drawer 2 (Safe Key & Chit Code)
Array(1,0,0,0,0,0,0,1,1,1,1,1,1,0,1,0,0,0,0,1),
Array(1,0,0,0,0,0,0,1,0,0,0,0,1,0,1,1,1,1,0,1),
Array(1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,1),
Array(1,0,0,0,0,0,0,1,0,10,10,0,1,0,0,0,0,0,0,1), // Stairs (10)
Array(1,0,0,0,0,0,0,1,0,10,10,0,1,0,0,0,0,0,0,1),
Array(1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,1),
Array(1,0,0,0,0,0,0,1,1,1,0,1,1,1,1,1,0,1,1,1),
Array(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,2,0,1), // Main Exit Door (2)
Array(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1),
Array(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1),
Array(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1),
Array(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1)
)
// Game States
var gameStarted = false
var gameOver = false
var gameEscaped = false
var showingStairs = false
var showingMap = false
var currentDay = 1
var showingDayScreen = false
var dayScreenTimer = 0
// Player Settings & Inventory
var playerX = 2.0
var playerY = 2.0
var playerA = 0.0
val fov = Pi / 3.0
var isHiding = true
var hasCutter = false
var hasHammer = false
var hasSafeKey = false
var hasChitCode = false
var drawer1Opened = false
var drawer2Opened = false
var actionMessage = ""
var messageTimer = 0
// Granny AI
var grannyX = 15.0
var grannyY = 15.0
var grannyChasing = false
val grannySpeed = 0.015
// Controls
var wPressed = false
var sPressed = false
var aPressed = false
var dPressed = false
var leftKey = false
var rightKey = false
// GUI Canvas
val frame = new JFrame("3D Granny Horror - Open Bedroom Exit")
val panel = new JPanel {
override def paintComponent(gNative: java.awt.Graphics): Unit = {
super.paintComponent(gNative)
val g = gNative.asInstanceOf[Graphics2D]
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON)
if (!gameStarted) {
g.setColor(Color.BLACK)
g.fillRect(0, 0, ScreenWidth, ScreenHeight)
g.setColor(new Color(180, 20, 20))
g.setFont(new Font("Arial", Font.BOLD, 36))
g.drawString("GRANNY: HUGE MANSION ESCAPE", ScreenWidth / 2 - 250, ScreenHeight / 2 - 120)
g.setColor(Color.LIGHT_GRAY)
g.setFont(new Font("Arial", Font.PLAIN, 16))
g.drawString("Press ENTER to Get Up From Bed & Start", ScreenWidth / 2 - 160, ScreenHeight / 2 - 50)
g.drawString("W,A,S,D : Walk | Left/Right : Turn", ScreenWidth / 2 - 140, ScreenHeight / 2 - 10)
g.drawString("E : Search Drawers / Open Door | R : Hide in Bed", ScreenWidth / 2 - 190, ScreenHeight / 2 + 30)
g.drawString("M : Toggle Mini-Map (Right Corner)", ScreenWidth / 2 - 140, ScreenHeight / 2 + 70)
} else if (showingDayScreen) {
g.setColor(Color.BLACK)
g.fillRect(0, 0, ScreenWidth, ScreenHeight)
g.setColor(new Color(100, 100, 100))
g.setFont(new Font("Serif", Font.BOLD, 56))
g.drawString(s"DAY $currentDay", ScreenWidth / 2 - 100, ScreenHeight / 2)
} else if (gameOver) {
g.setColor(new Color(30, 0, 0))
g.fillRect(0, 0, ScreenWidth, ScreenHeight)
g.setColor(Color.RED)
g.setFont(new Font("Arial", Font.BOLD, 40))
g.drawString("GAME OVER!", ScreenWidth / 2 - 140, ScreenHeight / 2 - 40)
g.setFont(new Font("Arial", Font.PLAIN, 22))
g.drawString("Granny caught you on Day 5!", ScreenWidth / 2 - 140, ScreenHeight / 2 + 10)
g.setColor(Color.WHITE)
g.setFont(new Font("Arial", Font.PLAIN, 18))
g.drawString("Press ENTER to Restart", ScreenWidth / 2 - 100, ScreenHeight / 2 + 70)
} else if (showingStairs) {
// --- REALISTIC STAIRS WITH GRILLING ---
g.setColor(new Color(15, 10, 5))
g.fillRect(0, 0, ScreenWidth, ScreenHeight)
g.setColor(new Color(45, 25, 12))
g.fillRect(200, 60, ScreenWidth - 400, ScreenHeight - 120)
val numSteps = 8
for (i <- 0 until numSteps) {
val y = 100 + i * 60
val leftX = 220 + i * 30
val rightX = ScreenWidth - 220 - i * 30
val w = rightX - leftX
val h = 45
g.setColor(new Color(65, 35, 15))
g.fillRect(leftX, y + 15, w, h - 15)
g.setColor(new Color(150, 90, 40))
g.fillRect(leftX, y, w, 15)
g.setColor(new Color(190, 115, 50))
g.fillRect(leftX, y, w, 4)
g.setColor(new Color(30, 15, 5))
g.drawRect(leftX, y, w, h)
}
g.setStroke(new BasicStroke(6))
g.setColor(new Color(55, 30, 12))
g.drawLine(210, 110, 410, 560)
g.drawLine(ScreenWidth - 210, 110, ScreenWidth - 410, 560)
g.setStroke(new BasicStroke(3))
g.setColor(new Color(65, 35, 15))
for (i <- 0 until 7) {
val px = 230 + i * 28
val py = 120 + i * 65
g.drawLine(px, py, px, py + 50)
val rpx = ScreenWidth - 230 - i * 28
g.drawLine(rpx, py, rpx, py + 50)
}
g.setColor(Color.YELLOW)
g.setFont(new Font("Arial", Font.BOLD, 28))
g.drawString("STAIRS DOWN TO FREEDOM!", ScreenWidth / 2 - 190, 45)
g.setFont(new Font("Arial", Font.PLAIN, 18))
g.drawString("Press 'E' to go down the stairs and escape!", ScreenWidth / 2 - 190, ScreenHeight - 40)
} else if (gameEscaped) {
g.setColor(new Color(20, 40, 20))
g.fillRect(0, 0, ScreenWidth, ScreenHeight)
g.setColor(Color.GREEN)
g.setFont(new Font("Arial", Font.BOLD, 36))
g.drawString("YOU ESCAPED THE HOUSE!", ScreenWidth / 2 - 210, ScreenHeight / 2 - 20)
g.setColor(Color.WHITE)
g.setFont(new Font("Arial", Font.PLAIN, 20))
g.drawString("Press ENTER to Play Again", ScreenWidth / 2 - 130, ScreenHeight / 2 + 40)
} else {
// Ceiling & Floor
g.setColor(new Color(50, 40, 30))
g.fillRect(0, 0, ScreenWidth, ScreenHeight / 2)
g.setColor(new Color(70, 70, 75))
g.fillRect(0, ScreenHeight / 2, ScreenWidth, ScreenHeight / 2)
val depthBuffer = new Array[Double](ScreenWidth)
for (x <- 0 until ScreenWidth) {
val rayAngle = (playerA - fov / 2.0) + (x.toDouble / ScreenWidth.toDouble) * fov
var distanceToWall = 0.0
var hitWall = false
var wallType = 1
val eyeX = cos(rayAngle)
val eyeY = sin(rayAngle)
while (!hitWall && distanceToWall < 18.0) {
distanceToWall += 0.03
val checkX = (playerX + eyeX * distanceToWall).toInt
val checkY = (playerY + eyeY * distanceToWall).toInt
if (checkX < 0 || checkX >= mapWidth || checkY < 0 || checkY >= mapHeight) {
hitWall = true
distanceToWall = 18.0
} else if (map(checkY)(checkX) > 0) {
hitWall = true
wallType = map(checkY)(checkX)
}
}
val correctedDist = distanceToWall * cos(rayAngle - playerA)
depthBuffer(x) = correctedDist
val ceiling = (ScreenHeight / 2.0) - (ScreenHeight / correctedDist)
val floor = ScreenHeight - ceiling
val wallHeight = floor - ceiling
val brightness = max(0, min(200, (200 * (1.0 - correctedDist / 16.0)).toInt))
wallType match {
case 1 => g.setColor(new Color((brightness * 0.85).toInt, (brightness * 0.6).toInt, (brightness * 0.35).toInt))
case 2 => g.setColor(new Color(50, 20, 5)) // Main Exit Door
case 3 => g.setColor(new Color((brightness * 0.7).toInt, (brightness * 0.4).toInt, (brightness * 0.2).toInt)) // Bed
case 10 => g.setColor(new Color(150, 90, 40)) // Stairs marker
case 11 => g.setColor(if (drawer1Opened) new Color(90, 50, 20) else new Color(130, 75, 35))
case 12 => g.setColor(if (drawer2Opened) new Color(90, 50, 20) else new Color(130, 75, 35))
case _ => g.setColor(Color.BLACK)
}
g.fillRect(x, ceiling.toInt, 1, wallHeight.toInt)
// Draw Golden Circle handle on main door
if (wallType == 2 && abs(x - ScreenWidth / 2) < 15) {
g.setColor(new Color(255, 215, 0))
g.fillOval(ScreenWidth / 2 - 10, ScreenHeight / 2 - 10, 20, 20)
}
}
// Render Granny Sprite
val ex = grannyX - playerX
val ey = grannyY - playerY
var grannyAngle = atan2(ey, ex) - playerA
while (grannyAngle < -Pi) grannyAngle += 2 * Pi
while (grannyAngle > Pi) grannyAngle -= 2 * Pi
val grannyDist = sqrt(ex * ex + ey * ey)
if (grannyDist > 0.2 && abs(grannyAngle) < fov) {
val screenX = (ScreenWidth / 2.0 * (1.0 + tan(grannyAngle) / tan(fov / 2.0))).toInt
val spriteSize = min(ScreenWidth, (ScreenHeight / grannyDist).toInt)
val spriteTop = (ScreenHeight / 2) - spriteSize / 2
val startX = max(0, screenX - spriteSize / 2)
val endX = min(ScreenWidth - 1, screenX + spriteSize / 2)
for (x <- startX to endX) {
if (x >= 0 && x < ScreenWidth && depthBuffer(x) > grannyDist) {
val gShade = max(30, min(220, (220 * (1.0 - grannyDist / 10.0)).toInt))
g.setColor(new Color(gShade, gShade, (gShade * 0.9).toInt))
g.fillRect(x, spriteTop, 1, spriteSize)
if (grannyChasing) g.setColor(Color.RED) else g.setColor(Color.WHITE)
val eyeSize = max(2, spriteSize / 8)
g.fillRect(x, spriteTop + spriteSize / 5, 1, eyeSize)
}
}
}
// Crosshair (+)
g.setColor(Color.WHITE)
g.drawLine(ScreenWidth / 2 - 8, ScreenHeight / 2, ScreenWidth / 2 + 8, ScreenHeight / 2)
g.drawLine(ScreenWidth / 2, ScreenHeight / 2 - 8, ScreenWidth / 2, ScreenHeight / 2 + 8)
// Check what player is looking at for interactive prompt
val lookX = (playerX + cos(playerA) * 0.9).toInt
val lookY = (playerY + sin(playerA) * 0.9).toInt
if (lookX >= 0 && lookX < mapWidth && lookY >= 0 && lookY < mapHeight) {
val targetCell = map(lookY)(lookX)
if (targetCell == 11) {
g.setColor(Color.YELLOW)
g.setFont(new Font("Arial", Font.BOLD, 16))
val msg = if (!drawer1Opened) "[ PRESS 'E' TO SEARCH DRAWER 1 ]" else "[ DRAWER 1 ALREADY SEARCHED ]"
g.drawString(msg, ScreenWidth / 2 - 140, ScreenHeight / 2 + 50)
} else if (targetCell == 12) {
g.setColor(Color.YELLOW)
g.setFont(new Font("Arial", Font.BOLD, 16))
val msg = if (!drawer2Opened) "[ PRESS 'E' TO SEARCH DRAWER 2 ]" else "[ DRAWER 2 ALREADY SEARCHED ]"
g.drawString(msg, ScreenWidth / 2 - 140, ScreenHeight / 2 + 50)
} else if (targetCell == 2) {
g.setColor(Color.YELLOW)
g.setFont(new Font("Arial", Font.BOLD, 16))
val prompt = if (hasCutter && hasHammer && hasSafeKey && hasChitCode) "[ PRESS 'E' TO AUTO-UNLOCK DOOR & ESCAPE ]"
else "[ LOCKED! COLLECT ALL 4 ITEMS FROM DRAWERS FIRST ]"
g.drawString(prompt, ScreenWidth / 2 - 210, ScreenHeight / 2 + 50)
} else if (targetCell == 3) {
g.setColor(Color.YELLOW)
g.setFont(new Font("Arial", Font.BOLD, 16))
g.drawString("[ PRESS 'R' TO HIDE IN BED ]", ScreenWidth / 2 - 120, ScreenHeight / 2 + 50)
}
}
// Temporary action message banner
if (messageTimer > 0 && actionMessage.nonEmpty) {
g.setColor(new Color(0, 0, 0, 200))
g.fillRect(ScreenWidth / 2 - 250, ScreenHeight / 2 - 90, 500, 45)
g.setColor(Color.GREEN)
g.setFont(new Font("Arial", Font.BOLD, 15))
g.drawString(actionMessage, ScreenWidth / 2 - 230, ScreenHeight / 2 - 62)
}
g.setColor(Color.RED)
g.setFont(new Font("Arial", Font.BOLD, 18))
g.drawString(s"DAY $currentDay / 5", ScreenWidth - 130, 35)
if (isHiding) {
g.setColor(Color.YELLOW)
g.setFont(new Font("Arial", Font.BOLD, 16))
g.drawString("[ HIDDEN IN BED - PRESS 'ENTER' OR 'R' TO GET UP / GRANNY LEFT ]", ScreenWidth / 2 - 260, ScreenHeight - 30)
}
if (grannyChasing) {
g.setColor(Color.RED)
g.setFont(new Font("Arial", Font.BOLD, 16))
g.drawString("GRANNY IS CHASING YOU! (Hide in Bed with 'R' or Check M)", ScreenWidth / 2 - 230, 50)
}
// --- VISIBLE INVENTORY HUD ---
g.setColor(new Color(0, 0, 0, 180))
g.fillRect(20, ScreenHeight - 65, ScreenWidth - 40, 50)
g.setColor(Color.YELLOW)
g.drawRect(20, ScreenHeight - 65, ScreenWidth - 40, 50)
g.setFont(new Font("Arial", Font.BOLD, 14))
g.drawString("INVENTORY ITEMS:", 35, ScreenHeight - 35)
g.setColor(if (hasCutter) new Color(0, 200, 0) else new Color(100, 100, 100))
g.fillRect(180, ScreenHeight - 53, 75, 26)
g.setColor(Color.WHITE)
g.drawString("Cutter", 195, ScreenHeight - 35)
g.setColor(if (hasHammer) new Color(0, 200, 0) else new Color(100, 100, 100))
g.fillRect(270, ScreenHeight - 53, 75, 26)
g.setColor(Color.WHITE)
g.drawString("Hammer", 280, ScreenHeight - 35)
g.setColor(if (hasSafeKey) new Color(0, 200, 0) else new Color(100, 100, 100))
g.fillRect(360, ScreenHeight - 53, 85, 26)
g.setColor(Color.WHITE)
g.drawString("Safe Key", 370, ScreenHeight - 35)
g.setColor(if (hasChitCode) new Color(0, 200, 0) else new Color(100, 100, 100))
g.fillRect(460, ScreenHeight - 53, 90, 26)
g.setColor(Color.WHITE)
g.drawString("Chit Code", 470, ScreenHeight - 35)
// --- RIGHT CORNER MINI MAP (If M pressed) ---
if (showingMap) {
val mapSize = 180
val mapX = ScreenWidth - mapSize - 20
val mapY = 50
g.setColor(new Color(0, 0, 0, 220))
g.fillRect(mapX, mapY, mapSize, mapSize)
g.setColor(Color.YELLOW)
g.drawRect(mapX, mapY, mapSize, mapSize)
val tileSize = mapSize / mapWidth
for (y <- 0 until mapHeight; x <- 0 until mapWidth) {
map(y)(x) match {
case 1 => g.setColor(Color.DARK_GRAY)
case 2 => g.setColor(Color.BLUE) // Main Exit Door is BLUE on Map!
case 3 => g.setColor(new Color(100, 50, 20))
case 11 | 12 => g.setColor(new Color(130, 75, 35))
case 10 => g.setColor(Color.ORANGE)
case _ => g.setColor(Color.BLACK)
}
g.fillRect(mapX + x * tileSize, mapY + y * tileSize, tileSize - 1, tileSize - 1)
}
// Player (Green) & Granny (Red)
g.setColor(Color.GREEN)
g.fillOval(mapX + (playerX * tileSize).toInt - 3, mapY + (playerY * tileSize).toInt - 3, 6, 6)
g.setColor(Color.RED)
g.fillOval(mapX + (grannyX * tileSize).toInt - 3, mapY + (grannyY * tileSize).toInt - 3, 6, 6)
}
}
}
}
def updateGame(): Unit = {
if (messageTimer > 0) messageTimer -= 1
if (showingDayScreen) {
dayScreenTimer -= 1
if (dayScreenTimer <= 0) {
showingDayScreen = false
}
} else if (gameStarted && !gameOver && !gameEscaped && !showingStairs) {
val moveSpeed = 0.09
val rotSpeed = 0.04
if (!isHiding) {
if (leftKey) playerA -= rotSpeed
if (rightKey) playerA += rotSpeed
var newX = playerX
var newY = playerY
if (wPressed) { newX += cos(playerA) * moveSpeed; newY += sin(playerA) * moveSpeed }
if (sPressed) { newX -= cos(playerA) * moveSpeed; newY -= sin(playerA) * moveSpeed }
if (aPressed) { newX += sin(playerA) * moveSpeed; newY -= cos(playerA) * moveSpeed }
if (dPressed) { newX -= sin(playerA) * moveSpeed; newY += cos(playerA) * moveSpeed }
def isWalkable(c: Int): Boolean = c == 0 || c == 3 || c == 10 || c == 8 || c == 9 || c == 11 || c == 12
if (isWalkable(map(playerY.toInt)(newX.toInt))) playerX = newX
if (isWalkable(map(newY.toInt)(playerX.toInt))) playerY = newY
}
val distToPlayer = sqrt(pow(playerX - grannyX, 2) + pow(playerY - grannyY, 2))
if (distToPlayer < 3.5 && !isHiding) {
grannyChasing = true
}
if (grannyChasing && !isHiding) {
val dx = playerX - grannyX
val dy = playerY - grannyY
val dist = sqrt(dx * dx + dy * dy)
if (dist > 0.4) {
val grannyNewX = grannyX + (dx / dist) * grannySpeed
val grannyNewY = grannyY + (dy / dist) * grannySpeed
def isWalkableG(c: Int): Boolean = c == 0 || c == 3 || c == 10 || c == 8 || c == 9 || c == 11 || c == 12
if (isWalkableG(map(grannyY.toInt)(grannyNewX.toInt))) grannyX = grannyNewX
if (isWalkableG(map(grannyNewY.toInt)(grannyX.toInt))) grannyY = grannyNewY
}
}
if (distToPlayer < 0.5 && !isHiding) {
if (currentDay < 5) {
currentDay += 1
respawnPlayerForNextDay()
} else {
gameOver = true
}
}
}
panel.repaint()
}
val gameLoop: Timer = new Timer(16, new ActionListener {
override def actionPerformed(e: ActionEvent): Unit = {
updateGame()
}
})
def respawnPlayerForNextDay(): Unit = {
playerX = 2.0
playerY = 2.0
playerA = 0.0
grannyX = 15.0
grannyY = 15.0
grannyChasing = false
isHiding = true
showingStairs = false
showingMap = false
showingDayScreen = true
dayScreenTimer = 120
}
def showMsg(msg: String): Unit = {
actionMessage = msg
messageTimer = 120
}
def handleAction(): Unit = {
if (showingStairs) {
gameEscaped = true
showingStairs = false
panel.repaint()
return
}
val frontX = (playerX + cos(playerA) * 0.9).toInt
val frontY = (playerY + sin(playerA) * 0.9).toInt
if (frontX >= 0 && frontX < mapWidth && frontY >= 0 && frontY < mapHeight) {
val cell = map(frontY)(frontX)
if (cell == 11) {
drawer1Opened = true
hasCutter = true
hasHammer = true
showMsg("Found CUTTER & HAMMER in Drawer 1!")
}
else if (cell == 12) {
drawer2Opened = true
hasSafeKey = true
hasChitCode = true
showMsg("Found SAFE KEY & CHIT CODE in Drawer 2!")
}
else if (cell == 2) {
if (hasCutter && hasHammer && hasSafeKey && hasChitCode) {
showMsg("Sensor cut, Planks removed & Door unlocked automatically!")
showingStairs = true
panel.repaint()
} else {
showMsg("Door Locked! You need Cutter, Hammer, Safe Key & Chit Code.")
}
}
else if (cell == 10) {
showingStairs = true
panel.repaint()
}
}
}
def toggleHide(): Unit = {
val currentCell = map(playerY.toInt)(playerX.toInt)
if (currentCell == 3 || isHiding) {
isHiding = !isHiding
if (isHiding) {
grannyChasing = false
grannyX = 15.0 // Reset Granny away
grannyY = 15.0
showMsg("Hidden in Bed! Granny lost you and left.")
}
}
}
def restartGame(): Unit = {
currentDay = 1
hasCutter = false
hasHammer = false
hasSafeKey = false
hasChitCode = false
drawer1Opened = false
drawer2Opened = false
gameOver = false
gameEscaped = false
showingStairs = false
showingMap = false
gameStarted = true
respawnPlayerForNextDay()
}
def run(): Unit = {
panel.setPreferredSize(new java.awt.Dimension(ScreenWidth, ScreenHeight))
panel.setFocusable(true)
panel.addKeyListener(new KeyListener {
override def keyTyped(e: KeyEvent): Unit = {}
override def keyPressed(e: KeyEvent): Unit = {
e.getKeyCode match {
case KeyEvent.VK_ENTER =>
if (!gameStarted || gameOver || gameEscaped) {
restartGame()
} else if (isHiding) {
isHiding = false
}
case KeyEvent.VK_M => showingMap = !showingMap
case KeyEvent.VK_W => wPressed = true
case KeyEvent.VK_S => sPressed = true
case KeyEvent.VK_A => aPressed = true
case KeyEvent.VK_D => dPressed = true
case KeyEvent.VK_LEFT => leftKey = true
case KeyEvent.VK_RIGHT => rightKey = true
case KeyEvent.VK_E => handleAction()
case KeyEvent.VK_R => toggleHide()
case _ =>
}
}
override def keyReleased(e: KeyEvent): Unit = {
e.getKeyCode match {
case KeyEvent.VK_W => wPressed = false
case KeyEvent.VK_S => sPressed = false
case KeyEvent.VK_A => aPressed = false
case KeyEvent.VK_D => dPressed = false
case KeyEvent.VK_LEFT => leftKey = false
case KeyEvent.VK_RIGHT => rightKey = false
case _ =>
}
}
})
frame.setContentPane(panel)
frame.pack()
frame.setLocationRelativeTo(null)
frame.setVisible(true)
panel.requestFocusInWindow()
gameLoop.start()
}
def main(args: Array[String]): Unit = {
run()
}
}
Realistic5DayGrannyGame.run()