Code Sketch
acoustic guitar sound by sanavi pawar
Category: Programming
clear()
// =====================================================
// VIRTUAL STRINGS (ULTRA-AMPLIFIED ACOUSTIC)
// =====================================================
// Dark studio background to focus completely on the strings
setBackground(ColorMaker.hsl(222, 0.40, 0.08))
// -----------------------------------------------------
// UI Text Labels
// -----------------------------------------------------
val title = Picture {
setPenColor(white)
setPenFontSize(28)
write("ACOUSTIC GUITAR")
}
title.setPosition(-120, 220)
draw(title)
val subtitle = Picture {
setPenColor(ColorMaker.rgb(255, 180, 50))
setPenFontSize(13)
write("Playing automatic acoustic melody at ABSOLUTE MAX volume...")
}
subtitle.setPosition(-175, 190)
draw(subtitle)
// =====================================================
// MATHEMATICALLY SPACED VISUAL STRINGS
// =====================================================
val startX = -100
val startY = -140
val stringLen = 300
val spacing = 40
val clickPad = 12
var i = 0
repeat(6) {
val string = Picture {
setFillColor(ColorMaker.rgba(0, 0, 0, 0)); setPenColor(noColor)
repeat(2) { forward(stringLen); right(90); forward(clickPad * 2); right(90) }
setPosition(clickPad, 0); setPenColor(ColorMaker.rgb(225, 185, 120)); setPenThickness(3.5 - (i * 0.4)); forward(stringLen)
}
string.setPosition(startX + (spacing * i) - clickPad, startY)
draw(string)
i = i + 1
}
invisible()
// =====================================================
// ULTIMATE 24-LAYER ACOUSTIC GUITAR ENGINE
// =====================================================
// Staccato guitar script with maximum MIDI volume token
val loudMelody = "X[Volume]=16383 E3q G4q B4q E5h A3q C4q E4q A4h D4q F#4q A4q D5h E3q G4q B4q E5w"
// Stacking 24 parallel layers together to force the loudest output possible
val giantScore = MusicScore(
Melody("Guitar", loudMelody), Melody("Guitar", loudMelody), Melody("Guitar", loudMelody), Melody("Guitar", loudMelody),
Melody("Guitar", loudMelody), Melody("Guitar", loudMelody), Melody("Guitar", loudMelody), Melody("Guitar", loudMelody),
Melody("Guitar", loudMelody), Melody("Guitar", loudMelody), Melody("Guitar", loudMelody), Melody("Guitar", loudMelody),
Melody("Guitar", loudMelody), Melody("Guitar", loudMelody), Melody("Guitar", loudMelody), Melody("Guitar", loudMelody),
Melody("Guitar", loudMelody), Melody("Guitar", loudMelody), Melody("Guitar", loudMelody), Melody("Guitar", loudMelody),
Melody("Guitar", loudMelody), Melody("Guitar", loudMelody), Melody("Guitar", loudMelody), Melody("Guitar", loudMelody)
)
// Blow out all 24 audio channels at the exact same time on execution startup
playMusic(giantScore)