Code Sketch
sanavi pawar
Category: Programming
clear()
// =====================================================
// ACOUSTIC STRINGS + AUTOMATIC HARRY POTTER
// =====================================================
// Dark studio background to focus completely on the acoustic strings
setBackground(ColorMaker.hsl(222, 0.40, 0.08))
// -----------------------------------------------------
// UI Text Labels
// -----------------------------------------------------
val title = Picture {
setPenColor(white)
setPenFontSize(28)
write("HARRY POTTER STRINGS")
}
title.setPosition(-160, 220)
draw(title)
val subtitle = Picture {
setPenColor(ColorMaker.rgb(230, 135, 45)) // Warm acoustic orange-brown accent text
setPenFontSize(13)
write("Playing automatic acoustic guitar melody at max volume...")
}
subtitle.setPosition(-175, 190)
draw(subtitle)
// =====================================================
// MATHEMATICALLY SPACED VISUAL ACOUSTIC STRINGS
// =====================================================
val startX = -100
val startY = -140
val stringLen = 300
val spacing = 40
val clickPad = 12
var i = 0
repeat(6) {
val string = Picture {
setFillColor(ColorMaker.rgba(0, 0, 0, 0)); setPenColor(noColor)
repeat(2) { forward(stringLen); right(90); forward(clickPad * 2); right(90) }
// Displays the classic brass/bronze gradient tones of steel acoustic strings
setPosition(clickPad, 0); setPenColor(ColorMaker.rgb(225, 185, 120)); setPenThickness(3.5 - (i * 0.4)); forward(stringLen)
}
string.setPosition(startX + (spacing * i) - clickPad, startY)
draw(string)
i = i + 1
}
invisible()
// =====================================================
// ULTIMATE 24-LAYER ACOUSTIC HARRY POTTER ENGINE
// =====================================================
// Hedwig's Theme staccato melody notes mapped at absolute maximum volume
val hpMelody = "X[Volume]=16383 " +
"B4h. E5q. G5i F#5q E5h B5q A5h. F#5h. " +
"E5q. G5i F#5q D5h D#5q B4h. Rq " +
"B4h. E5q. G5i F#5q E5h B5q D6h C6q G5h. " +
"C6q. B5i A#5q G5h E5q G5h. B4w"
// Stacking 24 parallel tracks to force the acoustic guitar voice to maximum possible volume
val acousticScore = MusicScore(
Melody("Guitar", hpMelody), Melody("Guitar", hpMelody), Melody("Guitar", hpMelody), Melody("Guitar", hpMelody),
Melody("Guitar", hpMelody), Melody("Guitar", hpMelody), Melody("Guitar", hpMelody), Melody("Guitar", hpMelody),
Melody("Guitar", hpMelody), Melody("Guitar", hpMelody), Melody("Guitar", hpMelody), Melody("Guitar", hpMelody),
Melody("Guitar", hpMelody), Melody("Guitar", hpMelody), Melody("Guitar", hpMelody), Melody("Guitar", hpMelody),
Melody("Guitar", hpMelody), Melody("Guitar", hpMelody), Melody("Guitar", hpMelody), Melody("Guitar", hpMelody),
Melody("Guitar", hpMelody), Melody("Guitar", hpMelody), Melody("Guitar", hpMelody), Melody("Guitar", hpMelody)
)
// Blow out all 24 audio channels at the exact same time on execution startup
playMusic(acousticScore)