clear()
drawStage(ColorMaker.black)
val cb = canvasBounds
setSpeed(fast)
val pic = Picture.rectangle(40, 40)
pic.setFillColor(red)
pic.setPosition(cb.x + 20, cb.y + 20)
var vel = Vector2D(2, 10)
draw(pic)
animate {
pic.translate(vel)
if (pic.collidesWith(stageBorder)) {
vel = bouncePicVectorOffStage(pic, vel)
}
}